When you drown yourself in drink, your hearty laughter and unlikely stories make your presence almost magnetic.
This feat grants the following benefits:
- +1 Constitution, to a maximum of 20.
- You cannot be impaired, poisoned, diseased, or otherwise harmed by anything you drink, no matter how much of it you consume. You can still become drunk, but suffer no penalties for it.
- When you are drinking with someone, you may use your Constitution as the ability for any Deception, Performance, Persuasion, or Intimidation checks you make to influence them. You may also treat yourself as proficient in those abilities; if you are already proficient, you may double your proficiency bonus instead.
- Once someone has started drinking with you, you have advantage on any ability checks made to persuade them to continue drinking or to agree to a bet or deal related to drinking.
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