Storm Lycanthropy Image

A rare variant of common lycanthropy that curses the subject not in relation to the moon, but rather the weather itself. Subjects inflicted with this curse are most at home beneath a heavy gale, regardless of time, and can only transform under a storm that includes three of the following; rain, hail, sleet, lightning/thunder, heavy winds, and/or total cloud cover. Blizzards, for example, would rarely count, as snow is not part of the curse.

Disadvantages

You have disadvantage on sleight of hand checks, are unable to use weapons and shields, and your wisdom score drops by 3.

Many people are, understandably, quite nervous around a werewolf, even the more coherent storm lycans. Conversation events will be more difficult to proceed through, and at the discretion of the DM, some more ignorant villagers and peasantry might assume the worst. Be prepared for the consequences of transforming in the middle of a village.

Abilities

Claws

  • At level 1, your claws have a 1D4 damage die(slashing type damage), and have the Finesse trait, allowing either Str or Dex modifiers to be used.
  • At level 6, your claw attacks gain an extra 1D4 lightning damage, and you gain proficiency with this natural weapon.
  • At level 11, the damage becomes (1D6 slashing+Mod) + (1D4 lightning+Int)
  • At level 17, the damage becomes (1D8 Slashing+Mod) + (1D6 lighting+Int), and gains a chance to paralyze on hit. The DC is a flat 13, with exception of criticals, which raise the DC to 18.

Sparks

  • At level 7, you can 'throw' the sparks that manifest in your claws, dealing lightning damage to a single target within line of sight; this attack can arc over friendly targets without risk of friendly fire, and has a range of 20ft. Damage is 1D4+1 lightning, with a Dex save equal to 8+Dex+Proficiency modifier.
    • At level 12, the damage becomes 2D4+4
    • At level 18, the damage increases to 4D4+6, and can hit a second target within range for half damage.

Resistances/Bonuses

  • At level 5, you become resistant to lightning and thunder damage.
  • At level 13, you gain advantage against paralysis and stun.
  • At level 20, you gain full immunity to lightning and thunder damage.

 

  • At level 1, you gain +1 to Dex. This increases to +2 at level 10, and +3 at 20.

Most commonly seen in relation to the pirate ship Morvossa, storm lycanthropes can be a variety of animal bases, with the exception of weresharks, who are constantly battling this incursion in to what is otherwise some of their prime territory. This includes weretigers, werebears, and of course, the werewolf.

 

 

 

 

 

 

**Not intended for public use, this feat was designed for a very unique campaign and was the easiest method of adding certain abilities after particular events. Use outside of said campaign is unadvised.**

Storm Lycanthropy Image