IMA Rapier Proficiency Image
Prerequisite: Proficiency in Rapiers
 

Hours of training have led you to become proficient in the use of a rapier

Manoeuvre save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

Through your training you have learned the following manoeuvres:

Flourish: As a bonus action you feint an attack to attempt to throw your opponent off balance, they must make a DEX saving throw and on a fail you gain advantage on attacks against that creature until end of turn.

Piercing Strike: When you hit with a melee weapon attack using a rapier you can in addition to the weapon damage cause the creature to make a CON saving throw, on a fail the target takes 1d4 piercing damage and it's speed is halved while the effect is active. At the beginning of each of the creatures turns it takes 1d4 piercing damage and at the end of turn must make another saving throw, ending the effect on a success.

Disarming Strike: You attempt to strike a weapon or object from the opponents hands/limbs. On a hit the creature takes 1d4 + damage modifier and must make a STR saving throw, on a fail it is disarmed, the weapon or object landing in a space of your choice within 10ft.

The target must be wielding a weapon or object to use this action.

IMA Rapier Proficiency Image

Comments

Posts Quoted:
Reply
Clear All Quotes