Skill Specialization Image

The feat offers an ability score increase directly related to the skill. For example, Arcana would grant a +1 bonus to Intelligence.

If the character is not already proficient in the skill, the character gains proficiency.

The character chooses a narrow field in which to become a specialist. The specialization must be related to the chosen skill. When making an ability check that uses the skill proficiency, the character makes the check with advantage.

Examples of specializations include (but are not limited to) :

  • Animal Handling. Riding animals, specific animals, veterinarian medicine
  • Arcana. Magic items, planes of existence, schools of magic, spellcraft
  • Athletics. Climbing, running, swimming, wrestling
  • Acrobatics. Balancing, diving, stunts, tumbling
  • Deception. Gambling, long con, misdirection
  • History. Local, global, military, regional
  • Insight. Lie detection, psychology
  • Intimidation. Interrogation, threats
  • Investigation. Engineering, forensics, search
  • Medicine. Diseases, magical injuries, surgery
  • Nature. Animals, plants, terrain, weather
  • Perception. Hearing, sight, smell, taste
  • Performance. Acting, dance, storytelling
  • Persuasion. Etiquette, relationships, sales
  • Religion. Cults, religious texts, specific gods
  • Sleight of Hand. Concealment, picking pockets, nonmagical illusions
  • Survival. Foraging, terrain types, tracking
  • Stealth. Hiding, moving silently, making signals
Skill Specialization Image

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