You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
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Your Athletics proficiency bonus is doubled for any grappling or shove checks you make.
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When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to attempt to grapple the creature instead of making an opportunity attack.
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You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you are prone and the creature is restrained until the grapple ends.
- Attacks against a creature you have pinned are not affected by the prone condition, but attacks against other creatures are.
- You can make a special Clinch Technique attack against a creature grappled by you. To do so, make another grapple check. If you succeed the creature is affected by one of the following techniques of your choice:
- Slam: The creature takes 1d4 + your Strength modifier bludgeoning damage and is knocked prone.
- Eye Gouge: The creature is blinded until the start of your next turn.
- Headlock: The creature is restrained until the grapple ends.