This martial art focuses on channeling the very unique Onkhet blood throughout its user's body to its fullest potential, allowing the user to fight alongside the ghosts of their ancestors and make their enemies feel the brunt force of their lineage's passion. While this technique is only limited to the people of Onkhet, the advantages it gives to its users are endless. As an initiate in this style, you gain the following benefits:
- When using an Unarmed Strike, you can replace the STR modifier used in both your Hit/DC roll and your damage with your DEX modifier.
- When performing a Grapple, instead of using an Athletics check, you can use your Spellcasting Modifier, as well as use your Spell Save DC as the Save DC for the target to break out of your grapple.
- Spirit Shield (5/Long Rest). If an enemy hits an ally with an attack within 30 ft. of you, you can use your Reaction to summon ancestral guardians to protect your ally and reduce their damage by 2d6. Furthermore, you can summon these guardians as your Reaction to do other miscellaneous things, such as grabbing something, boosting an ally, etc.
- Upon eating a melon, you heal +1d10 HP and regain your Ancestral Passion ability without having to take a Long Rest.
Ancestral Passion (1/Long Rest). By channeling your Onkhet blood to its fullest potential, you can cause your passion to surge, choosing to either grow 2 Astral Arms or speak with your ancestral Golden Crane. As a Bonus Action, you can cause your passion to surge. When you do so, each creature of your choice that you can see within 10 ft. of you must succeed on a DEX saving throw (DC: Spell Save DC) or take 2d4 force damage. You can then choose to either empower your body or mind with the passion of your blood. When choosing body, you grow a pair of Astral Arms and gain the following benefit:
- Flurry of Blows (1 Minute). Melee Weapon Attack: +(DEX + Proficiency) to Hit, reach 5 ft., one target. Hit: 1d6 + (STR/DEX/WIS/CHA) + (Proficiency). As a Bonus Action, you can punch twice with your Astral Arms.
OR, if mind is chosen, you gain the ability to speak with your ancestral Golden Crane for advice, gaining the following benefit:
- Ancestral Augury. You receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next hour. The GM chooses from the following possible omens:
- Weal, for good results.
- Woe, for bad results.
- Weal and woe, for both good and bad results.
- Nothing, for results that aren’t especially good or bad.
- Additionally, you can choose to use this spell in combat. To do this, you must choose 1 Attack to hold. When an enemy makes an Attack against you within the same round, you can use your Reaction to impose Disadvantage on that creature's Attack and retaliate by attacking them with Advantage. If your Attack succeeds to hit them, your Attack will be considered an automatic Critical Hit.
Previous Versions
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8/7/2022 12:06:07 AM
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8/7/2022 12:22:10 AM
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8/7/2022 12:32:56 AM
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