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Prerequisite: Requires a Wisdom score of at least 13
 

”Not even the icy grip of death can hold you down”

When you drop to zero hit points as a reaction on that turn (after you fall unconscious) instead of making death saves you may choose to exit your psychical form and turn into a Shadow Figure on the material plane until the figure kills a creature in which case your soul will retreat back to your body and you regain hit points equal to the creature’s CR to a minimum of 1.
The Shadow Figure’s stats are as follows:

Attack: The shade does 1d10 + Class Level slashing damage. It can only do this once per turn of combat.

AC: Equal to your AC at the time of “death”. If your AC is 15 or lower it is brought to 17

HP: 10 + Class Level

Speed: 40 ft.

All other stats like STR, WIS, or Passive Perception are the same as your character’s at the time of “death” but Charisma drops to 1 and the figure cannot communicate in any way.

The figure has dark vision (up to 30ft.) and can only see in black and white.

The figure also has immunity to Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, and Restrained. In addition, it has resistance to necrotic damage but vulnerability to radiant damage.

It also shares similarities with the shadow via abilities like: Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. 
Sunlight Weakness. If ever in direct, non-magical sunlight; the shadow dissipates and you are now forced to roll your death saves.

The shade also has it’s weaknesses and limitations however.  The shadow cannot spawn outside of 10 ft. of the victim and not on top of enemies. The figure cannot move outside of 100 ft. of the body, failing to comply results in the shadow dissipating and the victim having to roll their death saves. Although, the figure seems to hover it can still trigger all traps even though it does have advantage on the saving throw. The figure cannot interact with psychical objects like weapons, shields, armor or anything heavier than 10 lbs. If a creature casts Banishment on the Shadow: it dissipates and the normal rules apply. 
Note: If the Shadow Figure does not kill anything before dying: The figure dissolves and the soul is returned. The player must roll one death save to determine their fate.

Otherwise, the shade is excepted to play like the victim or a normal PC.

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