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- If killed, you return to life, but must immediately drain the life of nearby living things to do so. This occurs whether you want it or not.
- Causes 1d6 necrotic drain to all living things within 30ft. If there are no living things within 30ft of you, you do not return to life.
- The wielder is healed by the collective amount of drained HP.
- The wielder gains the exhausted condition.
- Can only be used per day. Recharges after a long rest.