Through blood communion with Rasa, the inherent traits of the arachnid are brought forth from the Midian Bloodpact...
Venomous Bite
Venom sacks develop in the Knights jaws, and exude a deadly venom that coats their fangs. When the Knight uses their fangs as a natural weapon, 1d6 of poison damage can be added to the attack roll. With the venom naturally being produced in the body, this gives resistance against all poison damage.
Improved Natural Predator
The Knight can use Spider Climb on themselves at will without spending a spell slot, as this becomes a natural ability. When active four spider legs sprout from their midsection which allows the Knight to climb while leaving their hands free. The legs can retracted back into their body at will.
Arachnid sight
At will, six additional eyes will manifest on the face of the Knight that grant Infravision at 60ft. Relying on heat instead of visible light, this gives the ability to see through magical Darkness. Using the ability in daylight will hurt the caster's eyes and will require a DC 16 Con save, or the caster takes 1d6 Radiant damage and is blinded until the ability is ended.
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