
You have begun to explore and understand the powers given to you by the Wareraven Curse.
Optional behaviour change - Your bird like mannerisms are subdued and the desire to collect trinkets is reduced. You still feel the bond with ravens/wareravens.
You keep the effects of the previous level of the Wareraven Initial.
You can now use Mimicry at will, no matter your form.
You gain a minor regeneration effect and Ravens fall.
Remove curse can remove the wareraven curse. This feat would be replaced with the ability score increase option if removed.
Regeneration - The wereraven regains 4 hit points at the start of its turn. If the wereraven takes damage from a silvered or magic weapon or a spell, this trait doesn’t function at the start of the wereraven’s next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Raven Fall - As a reaction you can cast Raven fall on your self. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. Once you use this feature, you must finish a short or long rest before you can use it again.
