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You have learnt how to forcefully alter the flow of time to service your own needs.

  • Once per long rest, whenever you make an attack roll, an ability check, or a saving throw, you can roll an additional d20. You can choose to use this feature immediately after your roll's outcome has been determined to be a success or failure. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
  • You can also use this feature when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature uses this feature to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
  • Before you regain use of this feature, the DM can declare one attack roll, ability check, or saving throw you make to be made at disadvantage. This roll ignores any other sources of advantage or re-rolling. You then regain the use of this feature.
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