Vampire (Stage 2) Image
Prerequisite: Requires a Dexterity score of 13 or higher Requires Vampire (Stage 1) feat.
 

Before taking this feat, you must have the feat "Vampire (Stage 1)" and confirmed with your DM that you are progressing to the next stage. Once you progress to the next stage there is no going back.

     This feat will be the first of Stage 2 feats, this includes all Stage 2 information and the Stage 2 Flaw
          Upon taking this feat you may pick ONE of the following boons or pick an additional boon from a lower Stage and the Flaw which is described in detail at the end of this description.

          -Death Knight Academy: You've become trained in the martial ways of vampire Death Knights. As a bonus action, you may enter, exit, or change your Combat Style. While using a Combat Style, you gain it's features.
     Offensive Style: While using this style, you deal additional amount of damage with your melee weapon equal to the number of Fury Points (FP) you currently posses (Minimum of 1)
     Defensive Style:  While using this style, you gain a bonus to your AC equal to half the number of FP you currently posses. (Minimum of 1)
     Accuracy Style: While using this style, you gain a bonus to hit with your weapon attacks equal to half the number of FP you currently posses. (Minimum of 1)
          -Sanguine Magic: (Prerequisite- Ability to cast spells) Your curse or gift, corrupts the magic you cast. Whenever you deal damage that is not necrotic with a spell or cantrip, you can choose to deal necrotic damage instead of its normal damage type. Furthermore, whenever you deal damage with a spell or cantrip, you gain 1 Fury Point. (FP Maximum 1 per turn) Additionally you gain the following Blood Fury abilities:
     -Cast in Blood (1FP): The next time you cast a damage dealing cantrip, you can add additional damage to it equal to your charisma modifier.
     -Sanguine Spellbinding (3FP):  The next time a creature makes a Charisma, Intelligence, or Wisdom saving throw against a spell you have cast, it has disadvantage. If a spell effects multiple creatures at the same time, you choose which creature is affected. 
          -ShapechangerYou can use an action to polymorph into a Tiny bat, mist, or back into your normal form. Any object you are holding or armor you wear, merges into your new form or drops to the ground. The DM may decide if they feel the object can't merge. If you fall unconscious in either form, you revert to your vampiric form.
         While in bat form, you gain the following benefits: 
  Your walking speed is 5ft, and you have a flying speed of 30ft.
  If you have sunlight hypersensitivity, it is reduced to sunlight sensitivity: while in sunlight, you have disadvantage on attacks and ability checks, but take no damage from contact with direct sunlight.
  While in bat form, you can't speak. 
          While in mist form, you gain the following benefits:
  You cannot take any actions, speak, or manipulate objects.
  You are weightless, you have a flying speed of 20ft, can hover, and can enter the space of any hostile creature and stop there.
  In addition, if air can fit through a space, so can you, but you cannot pass through liquid though. 
  You have advantage on Strength, Dexterity, and Constitution saving throws, and are immune to all non magical damage, except from sunlight.

          Stage 2 Flaw Hideous Appearance: Your appearance has greatly altered from its normal features. The first signs were the fangs that have started to protrude from your upper jaw. You have no reflection in mirrors or any reflective surfaces. With dry, pale skin and occasional burns from sunlight, you can hide your true appearance by concentrating on your image before turning into a creature of the night. However, the following situations can reveal your true appearance:
     -Concentration of a spell.
     -Going unconscious.
     -Entering hallowed grounds.
     -Taking damage from sunlight or free flowing water.
     -Choosing to reveal your true self.
      (Extreme emotional stress may cause the DM to ask for a Con saving throw to maintain your façade.)

Vampire (Stage 2) Image

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