Running Up That Hill is a physical manifestation of your fighting spirit, known as a, "Stand". It has 4 unique abilities.
Do You Wanna Feel How It Feels? -
Required Character Level - 1
You have the ability to control the weather, starting in small increments. You can use one action to create a rain cloud that fills a 30 x 30 foot space. This deals 1d10 Cold Damage to all enemies inside its' radius for each round. This lasts 3 Rounds
It's You And Me -
Required Character Level - 4
You are grasping how to control your abilities. You can use an action to summon a wall of fire, stretching up to 50 feet long, 5 feet wide, and 20 feet high. All enemies caught in this wall of fire take 2d12 fire damage per round and one activation. This lasts 2 rounds.
There Is Thunder In Our Hearts -
Required Character Level - 8
You summon a 30 x 30 foot cloud of lightning to strike all targets within and deal 3d12 Lightning Damage per strike, if the enemy fails a DC9 Constitution Check, they become paralyzed for 1 round. This lasts 3 rounds.
See How Deep The Bullet Lies -
Required Character Level - 13
You can shoot up to 4 hailstones out of your fingertips, dealing 2d10 Cold damage on contact each.
A Deal With God -
Required Character Level - 17
You have harnessed the power of weather through your stand, you can now cast a number of weather related spells and can cast two Running Up That Hill abilities per turn. You also gain access to your final ability. A Deal With God allows you to call upon the god of weather himself, Daghda, using his powers of wind to create a tornado, taking up to a 40 x 40 foot space, grabbing all enemies within 10 feet and dealing 10d10 Force damage per Round inside. This lasts for 4 rounds. This also grants you Daghda's Demise.
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