Your adventures have awakened a well of arcana within you that improves your innate spellcasting. You
gain 1 sorcerer point you can use when casting spells. Also, pick one of these meta magic options below:
❖ Distant Spell - you can spend 1 point to double the range on a spell or give a touch spell a range
of 30 ft
❖ Extended Spell - you can spend 1 point to double the length of a spell that has a duration of 1
minute or longer - up to a max duration of 24hrs
❖ Empowered Spell - you can spend 1 point to reroll a number of the damage dice equal to your
spellcasting ability modifier (max 5) and must take the new rolls.
❖ Subtle Spell - you can spend 1 point to cast any spell without its somatic or verbal components.
❖ Careful Spell - you can spend 1 point to protect up to your Spellcasting ability modifier (max 5)
creatures from your full force when you cast a spell. Those creatures automatically succeed their
saving throw versus the spell effect.
You can spend a bonus action to convert a 1st level spell slot or higher into 1 sorcerer point. This feat
allows a maximum of 1 sorcerer point, even if you convert a higher spell slot. You regain it on a long rest.
[If you are a Sorcerer, you gain 1 additional max sorcerer point and one additional meta magic option - all
other normal class rules apply.]
Comments