1st-level wizard feature, which replaces the Learning Spells of 1st Level and Higher feature
Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).
YOUR SPELLBOOK
The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, intellectual breakthroughs you have had about the nature of the multiverse, and instruction you have received across your years of study. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or perhaps the town's artificer has a trick or two to teach.
Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the caster who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks or other rare materials you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.
Spell Pedagogy. Instruction is often best done from an erudite scholar or talented caster, not simply relying upon their scrawling and notes. In addition to copying wizard spells from a spell scroll or another spellbook, you can also transcribe spells taught to you from another caster. When you seek to learn a spell directly from another caster, the process instead follows the below guidelines:
- It takes 4 hours to learn the spell plus an additional hour for each level of the spell. You expend gold as usual to transcribe the spell.
- The spellcaster must know the spell and cast the spell in your presence, expending a spell slot of appropriate level. If a spell is 6th-level or greater, the caster must also expend a second spell slot of half its level.
- At the end of the time spent learning the spell, you must succeed an Intelligence (Arcana) check, or you fail to learn the spell and the time and gold are wasted. The DC equals 10 + the spell's level. Subsequent attempts to learn the spell require half the required time and gold.
Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.
If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.
The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master or a finely bound gilt-edged tome you found in an ancient library. Alternatively, your spellbook could take a non-traditional form like a psionic crystal you imprint your memories upon, a deck of intricately drawn cards imbued with magic, or braille markings carved into your staff.
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