Once per week : While in combat you may use an action to target an enemy roll a Persuasion check:
- 1- Critical Fail, you are stunned for 1 combat round.
- 2-5- Fail, nothing happens.
- 6-10- Pass, you frighten the targeted enemy for 1 combat round.
- 16-19- Pass, the targeted enemy surrenders and offers aid(allied).
- 20- Critical Pass, the targeted enemy becomes a permanent ally(Send to home base).
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