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When undertaking a mission that requires stealth and skill, you can call on a squad of 1d4 Assassins to back you up - don't treat these like expendable henchmen, or you will possibly lose their loyalty. 

The squad takes 1d4 hours to arrive at your specified location. Use the same 1d4 roll to determine how long they will stay with you after they meet up with you. After the amount of hours passes, they would most likely need to leave and tend to their own personal matters. 

You use the 5e monster stat block for Assassin

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Call Of The Brotherhood Image

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