After a day or more of one's foot being submerged or left more than moist without being dried for 10 minutes; Trench Foot begins devouring the humanoids foot in the Hool Marshes. After 24 hours of a wet foot the character must make a DC 15 Constitution saving throw or lose 10 feet of there movement speed, become vulnerable to necrotic damage, and has disadvantage on saves dealing poison effects from disease.
This can be cured with cure disease or lesser restoration. If untreated 24 hours after contracting Trench Foot the character makes a DC 20 constitution saving throw on a fail they lose half there movement, taking 1d6 necrotic damage, and become poisoned.
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