Some horseman choose to specialize in lances. They charge into battle for devastating effect.
Prerequisites: proficient in martial weapons.
- Increase your Strength by 1 to a maximum of 20.
- You can use a bonus action on your turn to steady your weapon, the first attack with a lance deals an extra 1d4 damage & until the start of your next turn, being within 5' of a creature does not impose disadvantage on your attacks with a Lance.
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