This feat can only be given to an Undying warlock, who is half-dead in some way through their backstory.
During your turn you must flip a coin, if you get a heads, your character will be put in "alive form" and if you get tails, you will be in "dead soul form". You will stay in this form until the start of your next turn. Your character also gains resistance to necrotic damage
While you are in "alive form", all damaging spells get their damage reduced by 1d4, while the radius/range of non-damaging spells gets increased by 20ft. While in this form, swap your Dexterity and Charisma values and modifiers (higher one in Dex), as well as your Wisdom and Intelligence (higher one in Int). While in this form your gain access to the "Soul Surge"(Range of 55 ft; Increases the speed of one ally by 30 ft, and decreases the damage of the next attack they take by your hit dice) cantrip. In this form your alignment remains the same.
While you are in "dead soul form", all necrotic damaging spells get their damage increased by 1d4. While when casting a spell that deals damage, you deal 1d4 necrotic damage to any ally within a 20ft radius. While in this form, swap your Dexterity and Charisma values and modifiers (higher one in Cha), as well as your Wisdom and Intelligence (higher one in Wis). While in this form you gain the "Necro Eldlitch Blast" cantrip (deals necrotic instead of force damage). In this form your alignment is automatically "chaotic neutral".
At Level 5, change the coinflip to the roll of a d4. With your character's soul being more corrupted, you must roll a 1 to activate "alive form" . All other numbers result in "dead soul form". Also increase all dice roll modifiers above to 1d8 rather than 1d4, and change all range modifiers from 20ft to 40ft. At this point, undead are no longer hostile towards you and you can convince them to be non-hostile to your party by doing a Wisdom throw.
At Level 10, your character cannot change out of "dead soul form", and both dice modifiers are changed to 1d12. Your character now gains resistance to poison, cold, and psychic damage, while gaining a weakness to radiant damage. When you kill an enemy, you can absorb their soul, healing your HP by your hit dice value. Your alignment is now "chaotic evil"
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