
Prerequisite: Sorcerer Wild Magic Origin
Your Wild Magic grants you chaotic insights to the multiverse. You remember spells you didn't know before.
After finishing a long rest, roll on the Chaotic Spell List to determine the spells you remember. Roll the appropriate dice (d12, d8, d4) for each spell level in the chaotic spell list. You can only remember spells you have spell slots for. The spells don't count against the number of sorcerer spells you know and you can cast these spells until you finish a long rest using spell slots you have.
Chaotic Spell List
d12 | 1st-Level Spell |
---|---|
1 | Alarm |
2 | Color Spray |
3 | Find Familiar |
4 | Guiding Bolt |
5 | Identify |
6 | Inflict Wounds |
7 | Shield of Faith |
8 | Feather Fall |
9 | Hellish Rebuke |
10 | Hideous Laughter |
11 | Sleep |
12 | Magic Missile |
d8 | 2nd-Level Spell |
---|---|
1 | Mirror Image |
2 | Hold Person |
3 | Lesser Restoration |
4 | Levitate |
5 | Enlarge/Reduce |
6 | Web |
7 | Knock |
8 | Misty Step |
d4 | 3rd-Level Spell |
---|---|
1 | Dispel Magic |
2 | Create Food And Water |
3 | Mass Healing Word |
4 | Call Lightning |
d4 | 4th-Level Spell |
---|---|
1 | Arcane Eye |
2 | Freedom of Movement |
3 | Confusion |
4 | Phantasmal Killer |
d4 | 5th-Level Spell |
---|---|
1 | Hold Monster |
2 | Greater Restoration |
3 | Telekinesis |
4 | Teleportation Circle |

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