Prerequisite: "Requires a dexterity score score of 15 or higher"
As a rogue, any spell you have seen you can steal their magic and then have the ability to cast it after you have done this until you decide to replace the spell with another. This doesn't prevent the original caster from casting their own spell in future events only until their magic comes back to them
They must roll a Dc 15 con save to avoid their spell being stopped and a Dc 25 con save to prevent their spell from being copied
On a fail of both saves then the caster then can not cast that spell for one minute
If you manage to copy the caster spell you can choose to cast it on the turn of whoever turn it is when the caster cast the spell
you may copy someone's spell as a reaction
Comments