You master the physician's arts, gaining the following benefits:
-Increase your Wisdom score by 1, to a maximum of 20.
-You gain proficiency in the Medicine skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
-As part of your long rest, you can enhance a number of healing potions equal to your proficiency bonus. The potions you can enhance can range between simple healing potions to superior healing potions. Once enhanced, the healing potion grants its usual dice in healing, as well as your proficiency and wisdom modifier. The effect fizzles out after 24 hours if unused.
-During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Wisdom (Medicine) check for each creature. On a success, if a creature spends a Hit Die during this rest, that creature can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends.
Previous Versions
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8/21/2022 5:10:23 PM
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Coming Soon
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