Hunters Eye Image

Your keen eye and precision with range weapons and various other tasks allows you to execute the following.

- On your turn when you make a ranged weapon attack (including firearms) and your opponent is behind 3 quarters cover or less you can cause your ammunition to curve itself to hit your enemies allowing you to negate the disadvantage on the attack roll. On a hit, the target must succeed on a Dexterity saving throw or be knocked prone and be unable to use reactions until the end of your next turn as well as suffer the regular consequences of the ranged weapon. The DC for this saving throw is 8 plus your proficiency bonus plus you Dexterity modifier. (minimum of 1)

- Sentinel Strike: On your turn when you fire with a ranged weapon you may take control of the ammunition and see through its perspective. You may only lead the ammunition up 100ft away from you otherwise you lose control of it. With your ammunition you can attempt to strike a creature, you have advantage on the attack roll. When you hit a creature with your guided strike you can target a creature’s vital point allowing you to deal critical damage. The target must succeed on a Dexterity saving throw or take double damage. The DC for this saving throw is equal to 10 plus your dexterity modifier plus your proficiency bonus. On a success the creature takes the regular amount of damage and is stunned. Note, this feature can double critical damage. This feature can be used a number of times equal to your Dexterity or Strength modifier. (your choice) You regain all expended uses after a short or long rest or any effect allowing you to regain uses. If you expend all uses of this feature you gain 1 level of exhaustion and you speed is halved. 

Hunters Eye Image

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