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Your keen eye and precision with range weapons and various other tasks allows you to execute the following.

- Winding Path: You can curve the path of your ammunition to hit a creature in tough spaces. You ignore half and 3 quarters cover. Additionally when you hit a creature with a ranged weapon attack using this feature, the target cannot take reactions until the start of it’s next turn. You may use this feature a number of times equal to your proficiency bonus. You regain all uses after a short or long rest.

- Sentinel Strike: You’ve mastered your precision with ranged weaponry allowing you to strike targets when they least expect. Once, on your turn when you take the attack action and use a ranged weapon you may take control of the ammunition up to 100ft away, otherwise you lose control of it and drop to the ground. While you’re in control you see through the ammunition’s perspective. When you strike a creature while controlling the ammunition you can hit a vital point allowing you to deal double damage. The target must succeed on a Dexterity saving throw equal to 8 plus your proficiency bonus plus your Dexterity modifier. On a success the target suffers the regular effects of the attack. You may use this feature once per 3 turns. After using this feature you lose a number of hit points equal to your hit dice as a result of exhaustion and losing sight of your surroundings. 

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