Awful Enchanter (DONT USE) Image
Prerequisite: Requires an Intelligent score of 13 or higher.
 

The Enchanter feat allows one to tap into the mystic arts of enchanting. As an enchanter the player can add one effect to and item or building, it is said that it was once possible to enchant a person or creatures, but that technique has been lost to time. As an enchanter you can add one effect from the list below to an item or cast glyph of warding once on an item.

  • Melee, Ranged Weapons, and Focuses 
    • add 1d6 elemental damage of your choice (all elements not just the basic ones)
    • Add a plus 1 to hit and attack
    • weapon  can act as an arcane focus.
    • As a one-time use the player can sacrifice a number of hit points to add to one attack, these hit points can only be healed directly by a god or a long rest (no spells or potions can heal the player after this (this includes paladin and cleric features)), also the enchanted item will be permanently destroyed.
  • Armor & Shields
    • Plus 1 to AC
    • Resistance to one elemental damage (all elements not just the basic ones)
    • Reflects 1d6 damage taken back to the attacker
    • (Shield only) When attacked the player can activate the enchantment to unleash shadow vines at the attacker to restrain them.
    • (Shield only) When attacked the player can activate the enchantment to unleash a blinding light to give the attacker disadvantage.
    • (Shield only) As a one-time use the player can use the enchantment to block all incoming damage, but once used the shield will break and this enchantment can no longer be put on any item.
  • Buildings
    • Buildings will slowly rebuild themselves as long as there are materials nearby.
    • Buildings are harder to destroy
    • Buildings can have traps placed on them that can be set off by the enchanter or people who are given permission
    • Buildings can be demolished in a short amount of time and the materials in the building will be sorted out into piles around the building.

The enchanter feat scales in comparison to the artificer table for 2/3 of the infusions, at the start the enchanter can infuse 1 enchantments increasing by 1 at levels 6,14, and 18.

!!!!WARNING!!!! some enchantments will destroy the enchanted items with no way to fix the items!!!!!

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Awful Enchanter (DONT USE) Image

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