upon taking this feat you can choose an element off the periodic table (to your dms discretion) and are able to control that element. each ability takes an action
if the player uses the element on themselves they take 2d8+constution in there elemental damage or the dm can choose a bad effect to happen to the player
elemental attack:(action) using your element to attack deal 1d8. your attack is calculated with your charisma/wisdom/intelligence modifier+ your spell casting modifier or dexterity/strength + proficiency depending on the situation.
The damage increases to 2d8 at level five, 3d8 at level 9, 4d8 at level 12, then 5d8 at level 18
elemental modification: once per short rest, as a bonus action, use your elemental control to manipulate the the same element and elements that are reactive to it(use wisdom modifier+ proficiency in checks). This ability is able to be used twice at seventh level and three times at 14th level
elemental conjuration: up to your proficiency modifier(long rest); as an action, using the energy inside you you can create the element up to five pounds. doing so take 1d6+ your contusion of damage every five pounds.
elemental identification:(1 minute)up to your proficiency modifier(short rest), you are able to identify where you can find your element in a 50ft radius using your intelligence modifier+ proficiency
elemental healing:(action) up to your wisdom modifier(refilled upon long rest) you are able to use your element to close up or heal wounds depending on your element(dms discretion). heal 2d8+ constitution. Can only heal other players
elemental movement:(when available) you can use your element to increase movement speed +20+ dex modifier . the player must have half their weight of the element to be able to move
elemental will: for two minutes boots your elemental abilities and add your strength+ contusion to any modifier. afterwards you become exhausted
Previous Versions
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