You are an excellent shepherd, seducer and musician, able to capture the magic of the gods in your revels.
As an action you can play a magical melody or weave enchanted words into your honeyed speech. Choose a creature or within 60 feet that can hear you. The target must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be under one of the following effects:
Charm. The target is charmed by you for 1 minute. If you or any of your companions harms the creature, the effect on it ends immediately. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fright. The target is frightened of you for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Lullaby. The target falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
Other satyrs and creatures that can’t be charmed are unaffected. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/25/2022 10:58:53 AM
|
3
|
3
|
--
|
Coming Soon
|
Comments