Prerequisite: Gnome
Your people are clever, with a knack for illusion magic. You have learned a magical trick for withdrawing from danger, or even fading away entirely when you suffer harm. You gain the following benefits:
- On your turn immediately after receiving damage, you may take the Disengage or Hide action as a bonus action. Whichever option you choose must happen prior to taking your action(s) for that turn.
- Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can’t do so again until you finish a short or long rest.
[Part of a project to upgrade Half-feats (those granting lesser abilities/effects alongside a single point of ability score increase) to Fullfeats (foregoing any ability score increase to receive a more fully-balanced ability/effect).]
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