You are practiced in the art of crushing your enemies, granting you the following benefits:
- Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
- When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
- When you reduce a creature to 0 hit points with an attack that deals bludgeoning damage, you may slam it into another creature within 5 feet of the initial target. The new creature must succeed on Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone by the impact, provided both the initial target and the new target are each no more than one size larger than you.
[Part of a project to upgrade Half-feats (those granting lesser abilities/effects alongside a single point of ability score increase) to Fullfeats (foregoing any ability score increase to receive a more fully-balanced ability/effect).]
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