You were not merely exposed to the Shadowfell - you carry its aspect within you. And wherever you go, you may leave behind its trace.
- If the Shadowfell successfully bleeds into another plane through you, you freely cast a spell from the illusion or necromancy school of magic one level higher. However, your growing proximity to the plane has attracted some things's attention. Afterwards for a period of 24 hours when you make a saving throw in Intelligence you hear its voice, but no one else can. Roll again with disadvantage. When you fail a Constitution saving throw you hear mocking laughter.
Starting when you choose this feat, your spellcasting can unleash a warping effect of dark magic. Once per turn, the DM can have you roll a d6 immediately after you cast a shadow magic spell* of 1st level or higher. If you roll between a 2 and a 6, refer to the Plutan Mark Warp table for the magical effect.
Plutan Mark Warp
|
d6 |
Effect |
|---|---|
|
01 |
No effect. |
|
02 |
A thick layer of darkness coats the ground centered on yourself in a 15-foot radius. The affected area is now difficult terrain for any creature not related to the Shadowfell. Each creature in the area when you cast the spell must succeed on a Dexterity saving throw or be restrained by the semisolid shadow. A creature restrained by the spell can use its action to make a Dexterity (Acrobatics) check against your spell save DC. On a success it frees itself. |
|
03 |
In a radius of 15 feet from you all grass and plants spontaneously rot and decay; flames gutter out and die; stonework crumbles and becomes unstable. |
|
04 |
1d4 creatures chosen by the DM within a range of 20 feet experience a loss of time from brushing against a Shadowfell crossing. They vanish, missing one round of combat. You can choose to prevent one creature from losing time, but then suffer a level of exhaustion. |
|
05 |
There is a sudden eclipse for 1d4 hours. |
|
06 |
Each creature within 20 feet of you takes 1d6 necrotic damage. You regain hit points, or temporary hit points, equal to the sum of the necrotic damage dealt. You can choose to prevent one creature from suffering damage, but then suffer a level of exhaustion. |
* darkness, or an illusion or necromancy spell chosen through the Shadow Touched feat.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/29/2022 1:28:28 AM
|
15
|
1
|
1
|
Coming Soon
|
Comments