Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
- Increase your Strength, Dexterity or Consititution score by 1, to a maximum of 20.
- You are proficient with improvised weapons.
- Your unarmed strike uses a d4 for damage. Stacks at d2 with other Unarmed enhancements.
- When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
- Grappling checks can be made with Dexterity.
The people who would really look at this feat are not able to make use of the damage component of it (monks/unarmed fighting style) this changes it so they get some damage benefit out of it without adding to much. Changing the grappling check to also allow a dexterity seems fair since the enemy can use dexterity to avoid it.
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