+2 Wisdom/charisma/Intelligence choose one or choose two and put one point into both
If a creature within 5 ft. of you drops to 0 hit points without dying outright, you may use your reaction to attempt to keep the creature conscious. You may make a wis (Medicine) check with a DC of 10 or half the damage taken, whichever is higher. Alternately, you may expend one use of a healer's kit if you have one. On a success, the creature regains 1 hit point and is prone.
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