Drunkard's Luck Image
Prerequisite: Charisma Score of 13 or higher
 

Due to how much trouble you make during your tavern runs you've mastered the art of being a drunk. With this feat, you must consume at least one highly alcoholic drink (above 30%) daily. If you fail to drink at least once daily you must throw a CON (DC 17) saving throw or risk-averse effects (decided by the DM). These effects can range from disadvantages to full-blown debuffs. 

Dumb Resistance:

After consuming one bottle of alcohol, you may choose to reduce an enemy attack by 1d4 as a reaction.

Dumb Luck:

After consuming three bottles of alcohol, you may choose to "stumble" out of a physical attack's range (Works like a doge).

The drunkards advantage:

After consuming five bottles of alcohol, you may choose to roll advantage on a Charisma skill throw.

Drunkard's Luck Image

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