Monk Sun Soul Enhanced Image

Radiant Sun Bolt

Starting when you choose this tradition at 3rd level, you can hurl searing bolts of magical radiance.

You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity or Wisdom modifier whichever is higher to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

Searing Arc Strike

At 6th level, you gain the ability to channel your ki into searing beams of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the Scorching Ray spell as a bonus action. In addition your sun bolt range increases to 60 feet

You can spend additional ki points to cast Scorching Ray as a higher level spell. Each additional ki point you spend increases the spell's level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level. Your spell attack modifier is Wisdom for this spell

Searing Sunburst

At 11th level, you gain the ability to explode your Sun Bolt detonating into a devastating explosion.  Immediately after you take the Attack action on your turn, as a bonus action you can spend 2 ki points  to hurl your Sun Bolt at a point you choose within 90 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.

Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 8d6 radiant damage taking half that amount on a save. A creature doesn't need to make the save if the creature is behind total cover that is opaque.

You can increase the sphere's damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by 2d6.

Range of Sun Bolt increased to 90 feet. Additionally you may add both your Wisdom and Dexterity modifier to the damage roll.

Sun Shield

At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action.

If a creature hits you with a melee attack while this light shines, you can use your reaction to deal radiant damage to the creature. The radiant damage equals 5 + your Wisdom modifier.

As part of your attack you may unleash the shield adding the radiant damage to your damage roll. This extinguishes the shield and it is not restored until your next turn.

 

A rarely played class or rarely taken through to higher levels. Using this to hopefully keep this monks damage up with other builds and entice players to not subclass out of it and lean it more towards a ranged specialization for the monk. 

Monk Sun Soul Enhanced Image

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