Spirit Master Image

You have mastered the art of using spirits but now you must choose one spirit to follow of as long as you live
Phoenix - Fire
Naga - Cold
Hydra - Poison
Angel - Radiant
Pit Fiend - Necrotic

Once you have chosen your spirit, once per long rest you can transform into a form made of the chosen element (example: if chosen fire when entering the form you gain Phoenix wings made of fire), while in this mode you gain advantage on constitution saving throws and another saving throws based on what element you picked;
Fire - Strength
Cold - Dexterity
Poison - Charisma
Radiant - Wisdom
Necrotic - Intelligence

While in the spirit form you an extra deal 1d12 of chosen element damage when you land a hit on target, you gain resistance to chosen element and gain temp hp equal to half your full health, if the temp hp runs out you revert to normal form and loose three quarters of your remaining health

When you leave spirit form, unless you have lose your temp hp, you lose half of your remaining health and gain two levels of exhaustion.

When not in the spirit form you deal 2d4 chosen element damage and you can cast a bolt of chosen element 5 times per short rest, deals 1d4 + modifier of chosen element's matching ability score and forces target to make a DC 10+Chosen Ability Score Modifier Saving Throw, on a failed save target will get effect by one of the following that corresponds with chosen element
Fire - Burning
Cold - Frozen
Poison - Poisoned
Radiant - Removes target's effect
Necrotic - Life steal

Spirit Master Image

Comments

Posts Quoted:
Reply
Clear All Quotes