When you take the attack action with a weapon or unarmed strike on your turn, but before rolling, you can pick one of the following options that will apply on one of your attacks if successful:
- Shove – you knock the target prone or push it 5 feet away from you or to the side.
- Grapple – you subject the target to the grappled condition.
- Disarm – force your target to drop one item of your choice that it's holding.
- Overrun – you can move through the hostile creature’s space once this turn.
- Other – at DM’s discretion and rule of cool, you can come up with your own stunts.
You can do this a number of times equal to your strength modifier per long rest.
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