Mighty Deeds Of Arms Image

When you take the attack action with a weapon or unarmed strike on your turn, but before rolling, you can pick one of the following options that will apply on one of your attacks if successful:

  1. Shove – you knock the target prone or push it 5 feet away from you or to the side.
  2. Grapple – you subject the target to the grappled condition.
  3. Disarm – force your target to drop one item of your choice that it's holding.
  4. Overrun – you can move through the hostile creature’s space once this turn.
  5. Other – at DM’s discretion and rule of cool, you can come up with your own stunts.

You can do this a number of times equal to your strength modifier per long rest.

Mighty Deeds Of Arms Image

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