You have learned to use your healing skills to treat all manner of disease, poisonings, and other debilitating conditions.
- Gain proficiency in Medicine skill. If you already have proficiency in the Medicine skill, double your proficiency bonus.
- As an action, you can spend one use of a healer's kit to tend to a living creature. As long as you and your target are not engaged by any enemies, you can end one of the following conditions affecting that target: Blinded, Deafened, Paralyzed, or Poisoned. If the target is Diseased, they gain advantage on the next Constitution saving throw they make to overcome the disease.
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