Awakened Spark Image

This feat cannot be selected in place of an Ability Score Enhancement at any level your class grants one, nor can it be purchased with a Talent Point gained at any level. The only way to obtain this feat is as a boon from an entity with Divine Rank. 

Immediately upon acquiring this feat your character feels more anchored to reality. More sure of themselves and their place in the universe. Whether or not they take to this with ease or fight against it is entirely up to the player.


 

You now have advantage on saves against all Mind Affecting effects, and receive a bonus to those saves equal to your Proficiency Bonus. In addition, if you are under the effects of a Mind Affecting effect you may re-roll the save every round at the beginning of your turn. If you succeed at any point after the initial check the effect immediately ends, and you suffer 1 level of Exhaustion. 

You can spend Talent Points to further awaken the spark of power inside of you. For effects that require a save it is calculated as 8+Proficiency Bonus+Wis. No matter how many effects you purchase you can only activate this feat to use an effect a number of times per Long Rest equal to your Proficiency Bonus. Some effects are passive and require no activation. Each effect costs 1 Talent Point. 

Movement: As an action and for 1 minute after all of your movement speeds increase by 10ft. You can purchase this effect twice. If you 
     purchase this effect a second time it now requires a Bonus Action to activate instead of an Action, and the bonus to your speed increases to 20ft. 

Action: As a bonus action on your turn you can channel the power of your spark to give yourself an Extra Action for one turn. This Extra Action can not be used to cast a spell of any level
     though it can be used to activate spell like abilities or magical effects. This effect can be purchased a number of times equal to your Proficiency Bonus, each time granting you an
     additional Extra Action for this turn. For each Extra Action you take in a turn with this effect beyond the first you gain 1 level of Exhaustion at the end of the turn. 

Spell: You gain the ability to cast an additional spell of 1st Level or higher during your turn. This effect is Passive and requires no activation. This effect can be purchased twice. If you
     purchase this effect a second time you gain the ability to cast two spells as part of one action. This second spell must be at least one level lower than your first spell. 

Attack: You gain an additional attack when you take the Attack action. This effect stacks with the Extra Attack feature and with the Monk's Flurry of Blows. This effect can be purchased a
     number of times equal to your Proficiency Bonus, each time granting you an additional attack for this turn. For each additional attack you make in a turn with this effect beyond the first
     you gain 1 level of Exhaustion at the end of the turn.

When you reach 20th Level your spark awakens fully. You become immune to all Mind Affecting effects, beings can communicate with you telepathically though only if you allow it. You no longer have to sleep, eat, or breathe. You are immune to being knocked prone, pushed, or in any way restrained unless you choose to be. Finally, your actions are now guided, at least in part, by the collective knowledge of all those before you whose spark has been awakened. You add your Proficiency Bonus a second time to any roll that already includes your Proficiency Bonus. 

 

Awakened Spark Image

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