A nordic spell caster.
There were seiðr rituals for divination and clairvoyance; for seeking out the hidden, both in the secrets of the mind and in physical locations; for healing the sick; for bringing good luck; for controlling the weather; for calling game animals and fish. Importantly, it could also be used for the opposite of these things – to curse an individual or an enterprise; to blight the land and make it barren; to induce illness; to tell false futures and thus to set their recipients on a road to disaster; to injure, maim and kill, in domestic disputes and especially in battle.
Seidrs feel the spirits around them and work with them. They commune with the beyond, acting as a bridge between the material and the immaterial, between life and death. They master ancient traditions to communicate with spirits, seeking to spread their will or perhaps to tie the will of the spirits to their own. While most seidrs are of the Kuning ancestry, there are seidrs from other ancestries as well
Chanter of Kin
You get initiated into the tradition by the spirits of your ancestors. They are your past. They fought and died for their path. Now, that path is yours. Ancestor spirits choose seidrs for their own purposes. They are exact and wise in their remarks, and can see what people cannot.
Ancestors may influence you to become a warden of your village, tribe, or nation. They may push you towards a path where you must confront challenges that threaten your people or other folks of Svilland. In any case, ancestors seek to communicate with, and aid or protect matters of the sentient folks and societies.
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