"By the Gods, man, you gotta know that stuff ain't good for ya." "Relax, girlie, I can stop whenever I want..."
Though it may be taboo or even illegal in most kingdoms, at some point in your life, you have began to use different substances, both magical and mundane, to give you an edge against your opponents. Once per combat, before you roll initiative, you may take up to two drugs. If you pick this feat at Level 1, you may also choose up to three different substances, of which you start with 2d4 of each.
(Author's Note: I DO NOT condone the use of illegal substances. Please, PLEASE do not use anything that has been banned in your country, for any reason. This feat was inspired by the Chem Mechanic in the Fallout franchise.)
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