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Maximum health permanently increased by +10. Spells are further increased when cast at higher levels than their initial level. They gain the following bonuses in addition to the normal bonuses for casting the spell at a higher level: If heightening this spell would add projectiles, it adds 2 additional projectiles; If heightening this spell would add dice, it adds 2 additional dice; If heightening this spell would add targets, it effects 2 additional targets; If heightening a spell with a saving throw, the save DC is increased by 2.

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