Are you party members all idiots, do you have to constantly carry them, then this is the feat for you.
You have advantage on all checks as long as an idiot is within 10 feet of you.
Natural 1s will target an idiots with in your attack range and deal double damage.
If an idiot does something stupid with in your character range (consult Dm on what is consider stupid) your next attack will be considered a Natural 20 and deal double the damage of a normal critical, this is out of the pure rage of your character.
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