Prerequisite: No existing dragonmark.
You have manifested a unique dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Charisma is your spellcasting ability for these spells.
- When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.
You also develop a random flaw from the Aberrant Dragonmark Flaws table.
Instivity's Dragonmark Flaws
| d8 | Flaw |
|---|---|
| 1 | You are a gambler, you struggle with the urge. |
| 2 | You have a short attention span, your mind daydreams often. |
| 3 | You have a short fuse, you are quick to temper. |
| 4 | You are clumsy, you tend to bump into things. |
| 5 | You are rebellious, you do not like to be shackled. |
| 6 | You are overprotective for things you value. |
| 7 | You always take things very literal. |
| 8 | You are loving but forgetful, you tend to forget your obligations. |
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