Prerequisite: Intelligence or Wisdom 13 or higher and the ability to cast at least one spell
When you hit a creature with a melee weapon Attack, you can expend one spell slot to deal force damage to the target, in addition to the weapon’s damage. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each Spell Level higher than 1st, to a maximum of 5d6. You can replace the force damage with a damage type that appears in another spell you can cast.
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