As a bonus action on your turn, you can brand a
creature within 60 feet of you with a fiery mark
that diminishes their resolve. The target must
make a Wisdom saving throw, and on a failed save
they are branded. Whenever a creature branded
in this way makes a saving throw, they must
roll 1d6 and subtract the result from their saving
throw. A creature remains branded this way for
1 minute. The brand disappears if the creature is
knocked unconscious, enters hallowed ground,
or is targeted by the remove curse spell. You may
use this feature a number of times equal to your
Charisma modifier (minimum of 1). You regain all
uses of this feature when you finish a long rest
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