As a bonus action on your turn, you can brand a
creature within 60 feet of you with a fiery mark
that exudes hellfire. The target must make a
Charisma saving throw, and on a failed save they
are branded. Whenever you hit a creature branded
in this way with an attack, you deal an additional
1d6 fire damage.
A creature remains branded for 1 minute. The
brand disappears if the creature is knocked
unconscious, enters hallowed ground, or is
targeted by the remove curse spell. You may use
this feature a number of times equal to your
Charisma modifier (minimum of 1). You regain all
uses of this feature when you finish a long rest.
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