As a bonus action on your turn, you can brand a
creature within 60 feet of you with a fiery mark
that twists their senses and perspective. The
target must make an Intelligence saving throw,
and on a failed save they are branded. Whenever
a creature branded in this way attempts to attack
you, they must roll 1d6 and subtract the result
from their attack roll.
A creature remains branded this way for 1
minute. The brand disappears if the creature is
knocked unconscious, enters hallowed ground,
or is targeted by the remove curse spell. You may
use this feature a number of times equal to your
Charisma modifier (minimum of 1). You regain all
uses of this feature when you finish a long rest.
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