As an action, a flaming whip appears in your hand and
lashes out at a creature you can see within 10 feet of you.
That creature must make a Dexterity saving throw against
your Transformation Save DC. On a failed save, the creature
takes 2d4 fire damage and is inflicted with a searing brand.
While branded in this way, the creature is tied to
you with a wreathing leash of flame and cannot use its
movement to move more than 10 feet away from you. On
your turn, you may use a bonus action to drag the creature
up to 10 feet in any direction. You may also use your
reaction to prevent any event that would take the creature
out of range. For example, if the branded creature uses the
misty step spell to move out of the 10 feet radius, or an ally
of the target attempting to physically drag their ally out of
the leash’s range, the attempt fails.
Spells that have the ability to teleport multiple people,
like dimension door, work as intended for all involved
except for the branded creature.
A creature remains branded this way for 1 minute.
The brand disappears if the creature is knocked
unconscious, enters hallowed ground, is targeted by the
remove curse spell, or if the creature is more than 10 feet
away from you at the end of any turn.
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