On your turn as an action, you can tear open a
portal to the Netherworld and summon up to 4
Imps. These Imps are each summoned into their
own unoccupied space within 30 feet of you.
The summoned Imps are friendly to you and your
companions. They all act directly after you in the
initiative order. They obey any verbal commands
that you issue to them (no action required by
you). If you don’t issue any commands to them,
they defend themselves from hostile creatures,
but otherwise take no actions. The Imps disappear
in a shower of ash and embers after 1 hour, or if
they are reduced to 0 hit points. The GM has the
Imps’ statistics.
Once you use this ability, you cannot use it again
until you complete a long rest.
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